4.7 The Evolution of the Javelin and Scenario Visualization
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In what follows, I trace the development of the multipurposed javelin from
its meager beginnings as a stick, through the modifi cation of the stick into
the spear, to the specialization of the spear as a javelin equipped with a
launcher. We need an example that illustrates the emergence of scenario
visualization in our evolutionary past, and the development of this tool
gives us concrete evidence of this emergence. The following story is meant
to be presented as a plausible account of how it is that scenario visualization
would have emerged in our early hominin past and, like all evolutionary
stories, is not meant to be an account for which we have decisive
evidence.
However, before proceeding, it is necessary to make some general points
about the possibility of reconstructing early hominin environments and
erecting hypotheses concerning hominin mental evolution. Researchers
and thinkers doing work concerning the evolution of the human mind are
in agreement with the fact that certain environmental selection forces were
present in our early hominin past, and that these forces contributed to the
mind’s formation. Further, forming an accurate picture of what those selection
forces were like is integral to our understanding of the mental mechanisms
that have survived the process. At the same time, once we have an
understanding of the environmental challenges faced by our early hominins,
we can get a better picture of what our mental architecture has
evolved to look like.
A common criticism leveled against thinkers who put forward accounts
of the evolution of the human mind is that they too readily accept hypothThe
Evolution of the Visual System and Scenario Visualization 119
eses concerning the adaptive pressures associated with our human mental
architecture. As Gould & Vrba (1982) and Rose, Kamin, & Lewontin (1984)
note, we must remember that a great deal of evolutionary hypothesizing
comprises “just so” stories. Now, Laland & Brown (2002, p. 100) are correct
to claim that “inventing evolutionary stories is a seductively easy exercise,”
and Barrett, Dunbar, & Lycett (2002, p. 10) are wise to point out that “we
shouldn’t extrapolate beyond the realms of our data.” Nonetheless, these
stories can become well-informed stories if we integrate several pieces of
evidence and lines of inference from a variety of disciplines relevant to the
mind and its evolution.
First, the geological evidence suggests that the environments in which
our early hominin ancestors lived rapidly changed—rapid in the sense of
hundred- or thousand-year intervals of wet, cold, hot, and dry climates as
well as several combinations thereof.
Second, the archeological evidence of fossilized tools suggests that we
had to have been able to do some fairly sophisticated problem solving in
order to survive in these rapidly changing environments.
Third, the technological and psychological evidence associated with
present-day human behavior indicates that we do some sophisticated
problem solving in order to deal with novelty in our environments. One
of the ways in which we deal with this novelty is through the construction
of tools. If we are consistent in applying the Darwinian rule of common
evolutionary heritage, then we can draw the inference—given the correlation
between modern and fossilized tools—that our early hominins must
have had to deal with novelty in their environments. Further, the variety
and complexity of the tools used by certain early hominins suggests that
they must have had a cognitive architecture similar to ours.
Fourth, we can make comparisons between human and primate brains
and behaviors, and again, given the rule of common evolutionary heritage,
we are justifi ed in drawing certain conclusions about early hominin life.
Fifth, we can look to present-day peoples whose cultures, as far as we
know, have not changed in hundreds or thousands of years and draw
inferences concerning what our early hominin cultures might have been
like. For example, it seems that the !Kung San peoples of the Kalahari
desert, as well as the Australian Aborigines, exist in hunter–gatherer types
of cultures that have been fairly stable for thousands of years (see Bahn,
1996). Further, Mithen (1996) and Oswalt (1976) document the Angmagsalik
hunters of Greenland and their construction of harpoons utilized to
hunt seals. Their harpoons are fairly complex, having a spearhead equipped
with a line attached to a fl otation device, as well as several other parts designed to make the harpoon sturdy, accurate, and easy to throw. These
hunters are an interesting case because it is likely that their harpoon technology
has not changed much in thousands of years; thus, their technology
can be studied to get a sense of what some early hominin toolmaking
may have been like.
The upshot is that we do not need to know directly what the early
hominin environment looked like (obviously, we never will be able to!).
Even though we are constrained by an inability to reconstruct such environments
fully, we can get several clues from the combined input of
biology, archeology, paleogeography, paleoanthropology, geology, evolutionary
psychology, primatology, psychology, cognitive science, and neurobiology,
to name just a few of the disciplines. However, we then must
go about the business of presenting a coherent and systematic picture of
these ancient worlds; thus, the well-informed storytelling. This is part of
the business of offering a philosophy of biology, archeology, paleogeography,
paleoanthropology, and so forth. After all, it is hypothesis formation
that, in many ways, leads thinkers to discover new ideas, pieces of evidence,
and ways to interpret data.
This having been said, I will now trace the development of the multipurposed
javelin from its meager beginnings as a stick, through the modifi
cation of the stick into the spear, to the specialization of the spear as a
javelin equipped with a launcher.
Step 1: The stick As was noted already, we can take present-day chimpanzee
activities to be representative of early hominin life, and we can see that
chimps in their native jungle environments do indeed use tools. As was
noted also, the chimps use rocks, leaves, and sticks to crack open nuts,
carry items, fi sh for termites, and hit in self-defense or in attack. This is
probably what our early hominins did while in the jungles of Africa as
well.
The kind of activities chimps engage in when they use tools can be categorized
as trial-and-error learning, or imitative learning. If we watch baby
chimps, they try to imitate the actions of older chimps, including the usage
of tools. Researchers have tried to get chimps to make tools to make other
tools with cobbles and stones (the way in which early Homo habilis likely
made tools to make tools) by fl aking and edging, but they cannot do it
(McGrew, 2004; Byrne, 1995, 2001; Tomasello et al., 1987, 1993). Thus, it
seems that chimps form visual images and can even recall visual images
from memory when they use tools. However, they clearly do not have the
capacity to produce tools like those found in the Upper Paleolithic indusThe
Evolution of the Visual System and Scenario Visualization 121
try, let alone those found in the Mousterian, Acheulian, and Oldowan
industries. Their tool usage merely is imitative and wholly lacking in
innovation.
When the climate changed and our early hominins moved from the
jungles to forage and kill food out on African savannas and other environments,
they eventually constructed javelins that they could throw from a
distance in order to kill prey. One could continue to hit prey or a predator
with a stick until it dies, as was done in jungle environments. This may
work for some prey and predators, but what about the ones that are much
bigger than you? Imagine being stuck out on the savanna with a stick as
your only tool of defense against wooly-mammoth-type and saber-toothedtiger-
type creatures. Stated simply, you would need to become more creative
in your toolmaking just to survive. Calvin (2004, p. 25) asks a simple
question related to the survival of our early hominins: “Could they innovate?”
If the answer was no, then such hominins ultimately went the way
of the dodo.
The progression from stick to thrown javelin went through its own evolution
that is indicative of the advance from cognitive visual processing in
terms of forming visual images to conscious cognitive visual processing in
terms of scenario visualization. The kind of toolmaking that our early
Homo ancestors engaged in was likely to be little more than trial-and-error
or imitative learning that was passed on from generation to generation,
the same way certain activities are passed on from one chimp generation
to the next. Flakes were constructed. So too, sticks were constructed. Apparently,
however, it never occurred to members of these species to place one
of their fl aked stones on the edge of a stick.
Step 2: The spear By the end of the Mousterian industry, archaic Homo
heidelbergensis and Homo neandertalensis were going through a three-step
stone-forming process, allowing for the possibility that a variety of tools
be constructed in the outcome. Also, such stone fl akes were placed on the
end of sticks as spears. The most basic step in constructing a stone tool has
to do with simply striking a fl ake from a cobble. We have been able to get
chimpanzees to imitate this behavior in captivity, but there is no evidence
of apes in the wild performing this rudimentary procedure (McGrew, 2004;
Griffi n, 1992; Stanford, 2000).
Considering that our early hominin ancestors not only had to select
certain materials that were appropriate to solve some problem but also
engaged in a number of mental steps that resulted in the construction of
a variety of tool types, it becomes apparent that a fairly advanced form of
cognitive activity had to occur. The various steps in the process must be evaluated, and it may be the case that previous steps be seen in light of
future steps. It does not seem that this kind of toolmaking could be performed
by an animal with an infl exible and mechanical trial-and-error or
imitative mental routine, because there are too many potential outcomes
at every strike of the stone. Thus, Wynn (1993, pp. 396–397) claims that
tool behavior “entails problem solving, the ability to adjust behavior to a
specifi c task at hand, and, for this, rote sequences are not enough.” This
mental complexity has caused McNabb & Ashton (1995) to refer to our
hominin toolmaking ancestors as “thoughtful fl akers.”
It is safe to say that the variety of tools constructed is evidence that
these hominins were visualizing future scenarios in which these tools
could be used; otherwise, what would be the point of constructing a variety
of tools in the fi rst place? Chimps use the same medium of sticks or rocks
to either hit, throw, or smash. However, the construction of a variety of
tools indicates that they have a variety of purposes. What is a purpose in
this context, other than the formation of a visual image, the projection
of that visual image onto some future scenario, and the intent to carry
out or act on such a visualization? The variety of tools is the material result
of purposive scenario visualization. Following Wynn, Mithen (1996, p. 36)
notes that a mind with an ability to “think about hypothetical objects and
events is absolutely essential for the manufacture of a stone tool like the
hand axe. One must form a mental image of what the fi nished tool is to
look like before starting to remove fl akes from the stone nodule. Each
strike follows from a hypothesis as to its effect on the shape of the
tool.”
Step 3: The javelin Around 40,000 ya, some 80,000 years after the arrival
of modern humans on the scene, we fi nd evidence of a variety of types of
javelins, spears, and javelin launchers. Archeologists like Mithen (1996)
and Wynn (1979, 1981, 1991, 1993) have shown that the construction of
a javelin would require several mental visualizations, as well as numerous
revisions of the material, so as to attain optimal performance of such a
tool. Different types of javelins with different shaped heads and shafts were
constructed, depending upon the kind of kill or defense anticipated. If our
early hominin ancestors tried simply to walk up to and hit a large animal,
they likely would have been killed. In fact, this is probably what happened
on more than one occasion to the early hominin who attempted to utilize
a familiar problem solving solution in some totally new environment and
subsequently failed. Eventually our ancestors, such as Homo neandertalensis,
developed the spear; however, the evidence suggests that they could only
develop spears and not javelins. Homo sapiens developed javelins, equipped
The Evolution of the Visual System and Scenario Visualization 123
with launchers, that could be used in creative ways to not only throw from
a distance but also spear at close range, hack, and cut (Mithen, 1996;
Wynn, 1991).
Again, when we consider that our early hominin ancestors not only
had to select certain materials that were appropriate to solve some problem
in a particular environment but utilized a diverse set of stone working
techniques and went through a number of steps involving an array of
stages that resulted in a variety of tool types, then it becomes apparent
that a fairly advanced form of mental activity had to occur. Thus, the
emergence of the javelin and its myriad uses would seem to indicate the
presence of a different kind of mind that could creatively form, recall,
readjust, select, and integrate visual scenes and scenarios for the purposes
of producing tools that would enable one to survive and fl ourish in novel
environments.
We must reiterate the importance of the effect that novel environments
have on the brain. As I pointed out at the end of the third chapter, there
is now solid evidence that the environment contributes to the formation
and maintenance—even regrowth or co-opting—of neurons and neural
processes in the brain. For example, it has been shown that neuronal size
and complexity, as well as numbers of glial cells, increase in the cerebral
cortices of animals exposed to so-called enriched environments, namely,
environments where there are large cages and a variety of different objects
that arouse curiosity and stimulate exploratory activity. Also, I noted that
recent data suggest that regions of the brain can be trained, through mental
and physical exercises, to pick up tasks from other regions.
The implications of synapse strengthening from environmental stimuli,
as well as the ability of neuronal processes to perform alternate functions,
are integral to an evolutionary explanation of conscious creative problem
solving in humans. This so because the novel promotes unusual or extreme
stimulation of cells, such stimulation of cells causes new connections to
be made in the brain, new connections cause better response of the animal
to external stimuli, and better response causes likelihood of survival so as
to pass genes on to progeny.
Again, environment is only half of the two-sided biological coin that
includes nurture (the environmental infl uence) as well as nature (the
genetic infl uence). On the genetic side, chance mutations cause a trait—
like the brain and consciousness that emerges from it—to come to be, this
trait may be useful in some environment, the animal with that trait may
survive to pass it on to its progeny, and this is an endless progressing cycle of genetic adjustment, readjustment, adjustment, readjustment, and so
forth. It is wholly plausible that the mental properties necessary for creative
problem solving evolved from this interplay of genes and a novel
environment. Thus, Barlow (1994, p. 10) maintains: “Anything that
improves the appropriateness and speed of learning must have immense
competitive advantage, and the main point of this proposal is that it
would explain the enormous selective advantage of the neocortex. Such
an advantage, together with the appropriate genetic variability, could in
turn account for its rapid evolution and the subsequent growth of our
species to its dominant position in the world.” This aforementioned information
is signifi cant to my hypothesis of scenario visualization because,
given the novelty our early hominins dealt with in their environments,
we can see how it would have been possible for newer connections between
areas of the brain to have been made, as well as how wholly new connections
could have arisen, acting as the neurobiological conditions for scenario
visualization.
Given the concrete evidence of fossilized tools, Mithen (1996), Donald
(1997), Sperber (1994), and Pinker (1997) speculate that Homo sapiens were
clearly conscious, whereas Australopithecines clearly did not have consciousness.
This is consistent with my claim that one aspect of consciousness
involves scenario visualization and that such conscious cognitive visual
processing emerged so as to enable the production of more complex
tools.
Of course, our hominin ancestors were living in social groups, watching
and learning from each other. I am not suggesting that scenario visualization
occurs in some solipsistic vacuum. Just as with other primates, our
ancestors would have learned a lot from trial and error, and various forms
of imititative expression, in their social groups. At the same time, we can
think of the proverbial “mad scientists” who might lock themselves away
to work on some problem into which they have some insight. There are
always those innovators who are present in some social group. My suggestion
is that, somewhere between the close of the Mousterian and the
beginning of the Upper Paleolithic industries, the brains of our hominin
ancestors were fortunate enough, through genetic variability, to have the
right connections in their neural hardware so as to allow for the possibility
of scenario visualization. With these neural connections already in place,
all that was needed was some environmental cue to prompt the psychological
connections, inferences, and insights to be made. All it took was some
psychologically creative “good trick” (to use the words of Dennett, 1995)—
implemented, possibly, by even one hominin—to get the creative juices
The Evolution of the Visual System and Scenario Visualization 125
fl owing, so to speak, and prompt scenario visualization in our hominin
ancestry. I would imagine that there would have been a complex interplay
of trial-and-error and creative learning and implementation occurring in
our hominin lineage with respect to negotiating environments, just as
there is today. Still, at some point, at least one of our hominin ancestors
had to have broken from the trial-and-error mode of thinking so as to
begin scenario visualizing.
To reiterate, through the fortunes of genetic variability and natural selection,
the brains of our hominin ancestors would have had to have all the
right neural connections in place to allow for the possibility of scenario
visualization. In other words, the wiring was all there and hooked up, and
the right switch just needed to be pulled. The hominins were living in
social groups, learning from each other and implementing behaviors
through trail-and-error and imitation. Some environmental cue prompted
a psychological response that actually utilized the neural connections—a
switch was pulled that allows for a response in terms of scenario visualization.
This good trick was just that, a useful device for handling certain
vision-related problems encountered by our ancestors, and the ones who
could utilize it survived so as to pass their genes and memes (trial-and-error
kinds as well as more innovative kinds) on to the next generation. And
those of us in our species living today still retain this capacity.
In what follows, I trace the development of the multipurposed javelin from
its meager beginnings as a stick, through the modifi cation of the stick into
the spear, to the specialization of the spear as a javelin equipped with a
launcher. We need an example that illustrates the emergence of scenario
visualization in our evolutionary past, and the development of this tool
gives us concrete evidence of this emergence. The following story is meant
to be presented as a plausible account of how it is that scenario visualization
would have emerged in our early hominin past and, like all evolutionary
stories, is not meant to be an account for which we have decisive
evidence.
However, before proceeding, it is necessary to make some general points
about the possibility of reconstructing early hominin environments and
erecting hypotheses concerning hominin mental evolution. Researchers
and thinkers doing work concerning the evolution of the human mind are
in agreement with the fact that certain environmental selection forces were
present in our early hominin past, and that these forces contributed to the
mind’s formation. Further, forming an accurate picture of what those selection
forces were like is integral to our understanding of the mental mechanisms
that have survived the process. At the same time, once we have an
understanding of the environmental challenges faced by our early hominins,
we can get a better picture of what our mental architecture has
evolved to look like.
A common criticism leveled against thinkers who put forward accounts
of the evolution of the human mind is that they too readily accept hypothThe
Evolution of the Visual System and Scenario Visualization 119
eses concerning the adaptive pressures associated with our human mental
architecture. As Gould & Vrba (1982) and Rose, Kamin, & Lewontin (1984)
note, we must remember that a great deal of evolutionary hypothesizing
comprises “just so” stories. Now, Laland & Brown (2002, p. 100) are correct
to claim that “inventing evolutionary stories is a seductively easy exercise,”
and Barrett, Dunbar, & Lycett (2002, p. 10) are wise to point out that “we
shouldn’t extrapolate beyond the realms of our data.” Nonetheless, these
stories can become well-informed stories if we integrate several pieces of
evidence and lines of inference from a variety of disciplines relevant to the
mind and its evolution.
First, the geological evidence suggests that the environments in which
our early hominin ancestors lived rapidly changed—rapid in the sense of
hundred- or thousand-year intervals of wet, cold, hot, and dry climates as
well as several combinations thereof.
Second, the archeological evidence of fossilized tools suggests that we
had to have been able to do some fairly sophisticated problem solving in
order to survive in these rapidly changing environments.
Third, the technological and psychological evidence associated with
present-day human behavior indicates that we do some sophisticated
problem solving in order to deal with novelty in our environments. One
of the ways in which we deal with this novelty is through the construction
of tools. If we are consistent in applying the Darwinian rule of common
evolutionary heritage, then we can draw the inference—given the correlation
between modern and fossilized tools—that our early hominins must
have had to deal with novelty in their environments. Further, the variety
and complexity of the tools used by certain early hominins suggests that
they must have had a cognitive architecture similar to ours.
Fourth, we can make comparisons between human and primate brains
and behaviors, and again, given the rule of common evolutionary heritage,
we are justifi ed in drawing certain conclusions about early hominin life.
Fifth, we can look to present-day peoples whose cultures, as far as we
know, have not changed in hundreds or thousands of years and draw
inferences concerning what our early hominin cultures might have been
like. For example, it seems that the !Kung San peoples of the Kalahari
desert, as well as the Australian Aborigines, exist in hunter–gatherer types
of cultures that have been fairly stable for thousands of years (see Bahn,
1996). Further, Mithen (1996) and Oswalt (1976) document the Angmagsalik
hunters of Greenland and their construction of harpoons utilized to
hunt seals. Their harpoons are fairly complex, having a spearhead equipped
with a line attached to a fl otation device, as well as several other parts designed to make the harpoon sturdy, accurate, and easy to throw. These
hunters are an interesting case because it is likely that their harpoon technology
has not changed much in thousands of years; thus, their technology
can be studied to get a sense of what some early hominin toolmaking
may have been like.
The upshot is that we do not need to know directly what the early
hominin environment looked like (obviously, we never will be able to!).
Even though we are constrained by an inability to reconstruct such environments
fully, we can get several clues from the combined input of
biology, archeology, paleogeography, paleoanthropology, geology, evolutionary
psychology, primatology, psychology, cognitive science, and neurobiology,
to name just a few of the disciplines. However, we then must
go about the business of presenting a coherent and systematic picture of
these ancient worlds; thus, the well-informed storytelling. This is part of
the business of offering a philosophy of biology, archeology, paleogeography,
paleoanthropology, and so forth. After all, it is hypothesis formation
that, in many ways, leads thinkers to discover new ideas, pieces of evidence,
and ways to interpret data.
This having been said, I will now trace the development of the multipurposed
javelin from its meager beginnings as a stick, through the modifi
cation of the stick into the spear, to the specialization of the spear as a
javelin equipped with a launcher.
Step 1: The stick As was noted already, we can take present-day chimpanzee
activities to be representative of early hominin life, and we can see that
chimps in their native jungle environments do indeed use tools. As was
noted also, the chimps use rocks, leaves, and sticks to crack open nuts,
carry items, fi sh for termites, and hit in self-defense or in attack. This is
probably what our early hominins did while in the jungles of Africa as
well.
The kind of activities chimps engage in when they use tools can be categorized
as trial-and-error learning, or imitative learning. If we watch baby
chimps, they try to imitate the actions of older chimps, including the usage
of tools. Researchers have tried to get chimps to make tools to make other
tools with cobbles and stones (the way in which early Homo habilis likely
made tools to make tools) by fl aking and edging, but they cannot do it
(McGrew, 2004; Byrne, 1995, 2001; Tomasello et al., 1987, 1993). Thus, it
seems that chimps form visual images and can even recall visual images
from memory when they use tools. However, they clearly do not have the
capacity to produce tools like those found in the Upper Paleolithic indusThe
Evolution of the Visual System and Scenario Visualization 121
try, let alone those found in the Mousterian, Acheulian, and Oldowan
industries. Their tool usage merely is imitative and wholly lacking in
innovation.
When the climate changed and our early hominins moved from the
jungles to forage and kill food out on African savannas and other environments,
they eventually constructed javelins that they could throw from a
distance in order to kill prey. One could continue to hit prey or a predator
with a stick until it dies, as was done in jungle environments. This may
work for some prey and predators, but what about the ones that are much
bigger than you? Imagine being stuck out on the savanna with a stick as
your only tool of defense against wooly-mammoth-type and saber-toothedtiger-
type creatures. Stated simply, you would need to become more creative
in your toolmaking just to survive. Calvin (2004, p. 25) asks a simple
question related to the survival of our early hominins: “Could they innovate?”
If the answer was no, then such hominins ultimately went the way
of the dodo.
The progression from stick to thrown javelin went through its own evolution
that is indicative of the advance from cognitive visual processing in
terms of forming visual images to conscious cognitive visual processing in
terms of scenario visualization. The kind of toolmaking that our early
Homo ancestors engaged in was likely to be little more than trial-and-error
or imitative learning that was passed on from generation to generation,
the same way certain activities are passed on from one chimp generation
to the next. Flakes were constructed. So too, sticks were constructed. Apparently,
however, it never occurred to members of these species to place one
of their fl aked stones on the edge of a stick.
Step 2: The spear By the end of the Mousterian industry, archaic Homo
heidelbergensis and Homo neandertalensis were going through a three-step
stone-forming process, allowing for the possibility that a variety of tools
be constructed in the outcome. Also, such stone fl akes were placed on the
end of sticks as spears. The most basic step in constructing a stone tool has
to do with simply striking a fl ake from a cobble. We have been able to get
chimpanzees to imitate this behavior in captivity, but there is no evidence
of apes in the wild performing this rudimentary procedure (McGrew, 2004;
Griffi n, 1992; Stanford, 2000).
Considering that our early hominin ancestors not only had to select
certain materials that were appropriate to solve some problem but also
engaged in a number of mental steps that resulted in the construction of
a variety of tool types, it becomes apparent that a fairly advanced form of
cognitive activity had to occur. The various steps in the process must be evaluated, and it may be the case that previous steps be seen in light of
future steps. It does not seem that this kind of toolmaking could be performed
by an animal with an infl exible and mechanical trial-and-error or
imitative mental routine, because there are too many potential outcomes
at every strike of the stone. Thus, Wynn (1993, pp. 396–397) claims that
tool behavior “entails problem solving, the ability to adjust behavior to a
specifi c task at hand, and, for this, rote sequences are not enough.” This
mental complexity has caused McNabb & Ashton (1995) to refer to our
hominin toolmaking ancestors as “thoughtful fl akers.”
It is safe to say that the variety of tools constructed is evidence that
these hominins were visualizing future scenarios in which these tools
could be used; otherwise, what would be the point of constructing a variety
of tools in the fi rst place? Chimps use the same medium of sticks or rocks
to either hit, throw, or smash. However, the construction of a variety of
tools indicates that they have a variety of purposes. What is a purpose in
this context, other than the formation of a visual image, the projection
of that visual image onto some future scenario, and the intent to carry
out or act on such a visualization? The variety of tools is the material result
of purposive scenario visualization. Following Wynn, Mithen (1996, p. 36)
notes that a mind with an ability to “think about hypothetical objects and
events is absolutely essential for the manufacture of a stone tool like the
hand axe. One must form a mental image of what the fi nished tool is to
look like before starting to remove fl akes from the stone nodule. Each
strike follows from a hypothesis as to its effect on the shape of the
tool.”
Step 3: The javelin Around 40,000 ya, some 80,000 years after the arrival
of modern humans on the scene, we fi nd evidence of a variety of types of
javelins, spears, and javelin launchers. Archeologists like Mithen (1996)
and Wynn (1979, 1981, 1991, 1993) have shown that the construction of
a javelin would require several mental visualizations, as well as numerous
revisions of the material, so as to attain optimal performance of such a
tool. Different types of javelins with different shaped heads and shafts were
constructed, depending upon the kind of kill or defense anticipated. If our
early hominin ancestors tried simply to walk up to and hit a large animal,
they likely would have been killed. In fact, this is probably what happened
on more than one occasion to the early hominin who attempted to utilize
a familiar problem solving solution in some totally new environment and
subsequently failed. Eventually our ancestors, such as Homo neandertalensis,
developed the spear; however, the evidence suggests that they could only
develop spears and not javelins. Homo sapiens developed javelins, equipped
The Evolution of the Visual System and Scenario Visualization 123
with launchers, that could be used in creative ways to not only throw from
a distance but also spear at close range, hack, and cut (Mithen, 1996;
Wynn, 1991).
Again, when we consider that our early hominin ancestors not only
had to select certain materials that were appropriate to solve some problem
in a particular environment but utilized a diverse set of stone working
techniques and went through a number of steps involving an array of
stages that resulted in a variety of tool types, then it becomes apparent
that a fairly advanced form of mental activity had to occur. Thus, the
emergence of the javelin and its myriad uses would seem to indicate the
presence of a different kind of mind that could creatively form, recall,
readjust, select, and integrate visual scenes and scenarios for the purposes
of producing tools that would enable one to survive and fl ourish in novel
environments.
We must reiterate the importance of the effect that novel environments
have on the brain. As I pointed out at the end of the third chapter, there
is now solid evidence that the environment contributes to the formation
and maintenance—even regrowth or co-opting—of neurons and neural
processes in the brain. For example, it has been shown that neuronal size
and complexity, as well as numbers of glial cells, increase in the cerebral
cortices of animals exposed to so-called enriched environments, namely,
environments where there are large cages and a variety of different objects
that arouse curiosity and stimulate exploratory activity. Also, I noted that
recent data suggest that regions of the brain can be trained, through mental
and physical exercises, to pick up tasks from other regions.
The implications of synapse strengthening from environmental stimuli,
as well as the ability of neuronal processes to perform alternate functions,
are integral to an evolutionary explanation of conscious creative problem
solving in humans. This so because the novel promotes unusual or extreme
stimulation of cells, such stimulation of cells causes new connections to
be made in the brain, new connections cause better response of the animal
to external stimuli, and better response causes likelihood of survival so as
to pass genes on to progeny.
Again, environment is only half of the two-sided biological coin that
includes nurture (the environmental infl uence) as well as nature (the
genetic infl uence). On the genetic side, chance mutations cause a trait—
like the brain and consciousness that emerges from it—to come to be, this
trait may be useful in some environment, the animal with that trait may
survive to pass it on to its progeny, and this is an endless progressing cycle of genetic adjustment, readjustment, adjustment, readjustment, and so
forth. It is wholly plausible that the mental properties necessary for creative
problem solving evolved from this interplay of genes and a novel
environment. Thus, Barlow (1994, p. 10) maintains: “Anything that
improves the appropriateness and speed of learning must have immense
competitive advantage, and the main point of this proposal is that it
would explain the enormous selective advantage of the neocortex. Such
an advantage, together with the appropriate genetic variability, could in
turn account for its rapid evolution and the subsequent growth of our
species to its dominant position in the world.” This aforementioned information
is signifi cant to my hypothesis of scenario visualization because,
given the novelty our early hominins dealt with in their environments,
we can see how it would have been possible for newer connections between
areas of the brain to have been made, as well as how wholly new connections
could have arisen, acting as the neurobiological conditions for scenario
visualization.
Given the concrete evidence of fossilized tools, Mithen (1996), Donald
(1997), Sperber (1994), and Pinker (1997) speculate that Homo sapiens were
clearly conscious, whereas Australopithecines clearly did not have consciousness.
This is consistent with my claim that one aspect of consciousness
involves scenario visualization and that such conscious cognitive visual
processing emerged so as to enable the production of more complex
tools.
Of course, our hominin ancestors were living in social groups, watching
and learning from each other. I am not suggesting that scenario visualization
occurs in some solipsistic vacuum. Just as with other primates, our
ancestors would have learned a lot from trial and error, and various forms
of imititative expression, in their social groups. At the same time, we can
think of the proverbial “mad scientists” who might lock themselves away
to work on some problem into which they have some insight. There are
always those innovators who are present in some social group. My suggestion
is that, somewhere between the close of the Mousterian and the
beginning of the Upper Paleolithic industries, the brains of our hominin
ancestors were fortunate enough, through genetic variability, to have the
right connections in their neural hardware so as to allow for the possibility
of scenario visualization. With these neural connections already in place,
all that was needed was some environmental cue to prompt the psychological
connections, inferences, and insights to be made. All it took was some
psychologically creative “good trick” (to use the words of Dennett, 1995)—
implemented, possibly, by even one hominin—to get the creative juices
The Evolution of the Visual System and Scenario Visualization 125
fl owing, so to speak, and prompt scenario visualization in our hominin
ancestry. I would imagine that there would have been a complex interplay
of trial-and-error and creative learning and implementation occurring in
our hominin lineage with respect to negotiating environments, just as
there is today. Still, at some point, at least one of our hominin ancestors
had to have broken from the trial-and-error mode of thinking so as to
begin scenario visualizing.
To reiterate, through the fortunes of genetic variability and natural selection,
the brains of our hominin ancestors would have had to have all the
right neural connections in place to allow for the possibility of scenario
visualization. In other words, the wiring was all there and hooked up, and
the right switch just needed to be pulled. The hominins were living in
social groups, learning from each other and implementing behaviors
through trail-and-error and imitation. Some environmental cue prompted
a psychological response that actually utilized the neural connections—a
switch was pulled that allows for a response in terms of scenario visualization.
This good trick was just that, a useful device for handling certain
vision-related problems encountered by our ancestors, and the ones who
could utilize it survived so as to pass their genes and memes (trial-and-error
kinds as well as more innovative kinds) on to the next generation. And
those of us in our species living today still retain this capacity.