5.5 Scenario Visualization as an Active Feature of the Conscious Mind
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However, Mithen’s model of consciousness and its relationship to problem
solving remain incomplete. In what follows, I transform Mithen’s account
by speaking about the role of scenario visualization as an active feature of the conscious mind necessary for solving vision-related, nonroutine problems
creatively. Doing so will draw upon the information and arguments
from previous chapters, making for a coherent picture of my project as a
whole.
Consciousness probably is the essential mystery of the universe, arguably
more mysterious than notions of the divine. Consequently, it is
incredibly diffi cult to defi ne. Roth (2000) gives a list of the party-line features
of consciousness including everything from being awake, to selfawareness,
experience, intentionality, and indexicality. Sternberg (1996,
2000) thinks consciousness comprises the ability to coherently form a
belief or set up a goal that a human being ultimately can act upon,
through selectivity and fi ltering of information. Chalmers (1996, pp. 6–11)
generates a list of conscious experiences, noting that the “phenomenal
feel,” “qualia,” or “what it is like” (all meaning the same thing) of our
psychological experiences is what is meant by consciousness (also see
Jackson, 1982; Arp, 2007b, 2008d). Chalmers claims that consciousness
has many elements, from nonsensory aspects such as volition, emotion,
memory, and thought to sensory experiences such as audition, bodily
sensation, and vision.
Our visual perceptions are integral to our conscious experience of ourselves
and the world around us. This is one reason Crick & Koch (1998,
p. 98) give as to why they study the visual system in trying to understand
consciousness and its neural correlates: “Humans are very visual animals
and our visual percepts are especially vivid and rich in information.” This
is also why Logothetis (1999) titles his article in Scientifi c American “Vision:
A Window on Consciousness.” Further, this is why, after a lengthy discussion
regarding the relationship between the visual system and consciousness,
Damasio (2003, p. 208) has claimed that “without mental images,
the organism (viz., a human) would not be able to perform in timely
fashion the large-scale integration of information critical for survival, not
to mention well-being.”
As I have noted already, one way to understand conscious activity is in
terms of scenario visualization. This feature of consciousness comes to light
most clearly when humans engage in vision-related forms of problem
solving. I am not suggesting that people always visualize or never use
semantic forms of reasoning, or other forms of reasoning, when solving
nonroutine problems. Nonetheless, it seems implausible that no one ever
visualizes when trying to solve problems creatively. I simply am pointing
out that there exists this capacity to scenario visualize in our species as a
whole and that, at times, people utilize it to solve problems creatively. In fact, as I noted in the previous chapter, whether one utilizes scenario visualization
most likely will depend upon the type of problem with which
one is confronted. There are some problems—for example, certain mathematical
problems—that can be solved without the use of scenario visualization.
Other problems, like spatial relation or depth perception problems,
may require scenario visualization. As noted earlier, the kinds of problems
with which our hominin ancestors were confronted most likely were of
the spatial relation and depth relation types, and so the capacity to scenario
visualize would have been useful for their survival. Scenario visualization
has been and still continues to be relevant for vision-related forms of
creative problem solving.
Mithen’s account of cognitive fl uidity allows for the free movement of
information between and among modules. I think this is important as a
precondition for mental activities, like imagination, requiring the simultaneous
utilization of several modules. Thus, for example, Mithen would
think that totemic anthropomorphism associated with animals in, say, a
totem pole made up of part-human/part-animal fi gures derives from the
free fl ow of information between a natural history module dealing specifi -
cally with animals and their characteristics and a social module dealing
specifi cally with people and their characteristics. A totem carved out of
wood is the material result of the free fl ow of information between the
natural history and social modules that has occurred in the mind of the
artist. Another example would be conceiving of talking bananas, which
entails the merger of a language module and a natural history module
associated with food (I am thinking of the kid’s show called “Bananas in
Pajamas”).
Mithen’s model is unsatisfactory, however, because he makes consciousness
out to be a passive phenomenon. On his account, consciousness is
just a fl exible fl uidity, a free fl owing of information between and among
mental modules. This does not seem to be the full account of consciousness.
When we are engaged in conscious activity, we are doing something.
The fundamental insight derived from Kant (1929), and reiterated by
numerous philosophers, psychologists, and neuroscientists, is that consciousness
is an active process (e.g., Rock, 1984; Crick & Koch, 2003;
Cziko, 1992; Singer, 2000; Sigala & Logothetis, 2002; Arp, 2005a, 2005b,
2006a).
Kandel et al. (2000, p. 412) bolster Kant’s insight when they claim that
perception “organizes an object’s essential properties well enough to let us
handle the object.” Drawing directly on Kant’s insights, they claim further
that our perceptions “are constructed internally according to constraints imposed by the architecture of the nervous system and its functional abilities.”
Consider fi gure 5.1. We immediately recognize the space in the
middle as an octagon. However, the reason why we can do so seems to be
because our visual perception is constructive. The mind brings something
to the diagram and fi lls in the blank (literally!) in generating the image of
the octagon.
I want to proffer Kant’s fundamental insight and suggest that scenario
visualization involves conscious mental activities of selecting and integrating
visual information from mental modules for the purposes of negotiating
environments and that Mithen’s account of cognitive fl uidity acts as a
precondition for the possibility of the information contained in these
modules to intermix. Thus, on the one hand, Mithen is correct about the
possibility of information between and among mental modules as intermixing,
and, contrary to NEPers, he is correct that cognitive fl uidity probably
is a better description of our mental architecture, given the early
hominin ability to survive in the ever-changing Pleistocene environments.
On the other hand, I am transforming Mithen’s account by arguing that
possible intermixing of modular information is not the full story of conscious,
vision-related, creative problem solving. I am arguing for scenario
visualization, and this form of conscious visual processing is not merely
an intermixing of visual information from mental modules but involves
the active selection and integration of that information for the purposes
of solving some nonroutine problem creatively in an environment that a
human inhabits.
Figure 5.1
A fi ll-in-the-blank octagon
Further, in light of the fi rst and third chapters, I am suggesting that these
psychological properties of selectivity and integration are similar to the
properties that other neurobiological and biological processes exhibit. In
other words, I want to argue that this conscious capacity shares an analogous
affi nity with neurobiological processes of selectivity and integration
in the visual system, namely, processes that enable animals to select relevant
information from environmental stimuli and to organize this information
in ways useful for the problem solver. For example, visual processes
actively select and integrate the information concerning the lines and
spaces in fi gure 5.1 so as to produce a coherent picture of the octagon. So
too, the conscious activity of scenario visualization—which is a psychological
phenomenon that has emerged from neurobiological processes—
actively selects and integrates visual information from mental modules so
as to produce coherent imagined pictures. Further, similar processes of
selectivity and integration can be found in the activities of organisms in
general. I will say more about this psychological–neurobiological–biological
continuum later in this chapter.
Mithen thinks that the kinds of unique behaviors we engage in are the
result of a free fl ow of information between and among modules. This
cannot be the full story. My claim is that scenario visualization emerged
as a conscious property of the brain to act as a kind of metacognitive
process that selects and integrates relevant visual information from psychological
modules, in performing vision-related, creative problem solving
tasks in environments. More accurately, we scenario visualize, that is, we
selectively attend to visual information from certain modules, and actively
integrate that visual information from those modules so as to solve some
problem. If this kind of conscious activity were merely free fl ow of information,
there would be no mental coherency; the information would be
chaotic and directionless, and not really informative at all. It would be more
like meaningless data that free fl oated around. However, as was noted in
the fi rst and third chapters, data must be segregated and integrated so that
they can become informative for a system or a cognizer. Just as other
neurobiological and biological processes engage in selectivity and integration
of information relevant to their specifi c levels, so too, the most
complex psychological processes involved in problem solving engage in
selectivity and integration of information relevant to its level. Selectivity
and integration of visual information from mental modules are two of the
jobs of scenario visualization.
For example, that the visual images in the social module pertaining
to human behaviors and the visual images in the natural history module pertaining to animal behaviors are put together in anthropomorphic
animal totemism (the material result of which might be a totem pole
fashioned out of wood) means that these images had to be selected out
from or segregated from other visual images as relevant. Other modular
visual images would be bracketed out as irrelevant, as the images in these
two modules would be focused upon. However, it is not just that channels
have been opened between these modules, so that their specifi ed
and selected information can intermix. Cognitive fl uidity is necessary;
however, something more active needs to occur when the idea of anthropomorphic
animal totemism is brought to mind. The modules pertaining
to such an idea must be integrated so that a coherent imagined product
results. Another way to say this is that the visual information from both
modules is synthesized, allowing for something sublimated (to use a
Hegelian notion) or innovative to emerge anew as a result of the process.
While speaking about Mithen’s idea of cognitive fl uidity, Fodor (1998,
p. 159) expresses a similar claim about integration: “Even if early man
had modules for ‘natural intelligence’ and ‘technical intelligence,’ he
couldn’t have become modern man just by adding what he knew about
fi res to what he knew about cows. The trick is in thinking out what
happens when you put the two together; you get steak au poivre by
integrating [my italics] knowledge bases, not by merely summing
them.”
Finally, the entire process requires that one be able to form, recall, and
utilize visual images: from the image formation of human characteristics
in one module, and the animal characteristics in another module; to the
selective attention of these images in short-memory, or the recollection of
these images in working memory; to the projecting of these images together
in some future scenario where they are shifted, transformed, and fi nally
integrated, in the coherent picture of the animal totem.
However, Mithen’s model of consciousness and its relationship to problem
solving remain incomplete. In what follows, I transform Mithen’s account
by speaking about the role of scenario visualization as an active feature of the conscious mind necessary for solving vision-related, nonroutine problems
creatively. Doing so will draw upon the information and arguments
from previous chapters, making for a coherent picture of my project as a
whole.
Consciousness probably is the essential mystery of the universe, arguably
more mysterious than notions of the divine. Consequently, it is
incredibly diffi cult to defi ne. Roth (2000) gives a list of the party-line features
of consciousness including everything from being awake, to selfawareness,
experience, intentionality, and indexicality. Sternberg (1996,
2000) thinks consciousness comprises the ability to coherently form a
belief or set up a goal that a human being ultimately can act upon,
through selectivity and fi ltering of information. Chalmers (1996, pp. 6–11)
generates a list of conscious experiences, noting that the “phenomenal
feel,” “qualia,” or “what it is like” (all meaning the same thing) of our
psychological experiences is what is meant by consciousness (also see
Jackson, 1982; Arp, 2007b, 2008d). Chalmers claims that consciousness
has many elements, from nonsensory aspects such as volition, emotion,
memory, and thought to sensory experiences such as audition, bodily
sensation, and vision.
Our visual perceptions are integral to our conscious experience of ourselves
and the world around us. This is one reason Crick & Koch (1998,
p. 98) give as to why they study the visual system in trying to understand
consciousness and its neural correlates: “Humans are very visual animals
and our visual percepts are especially vivid and rich in information.” This
is also why Logothetis (1999) titles his article in Scientifi c American “Vision:
A Window on Consciousness.” Further, this is why, after a lengthy discussion
regarding the relationship between the visual system and consciousness,
Damasio (2003, p. 208) has claimed that “without mental images,
the organism (viz., a human) would not be able to perform in timely
fashion the large-scale integration of information critical for survival, not
to mention well-being.”
As I have noted already, one way to understand conscious activity is in
terms of scenario visualization. This feature of consciousness comes to light
most clearly when humans engage in vision-related forms of problem
solving. I am not suggesting that people always visualize or never use
semantic forms of reasoning, or other forms of reasoning, when solving
nonroutine problems. Nonetheless, it seems implausible that no one ever
visualizes when trying to solve problems creatively. I simply am pointing
out that there exists this capacity to scenario visualize in our species as a
whole and that, at times, people utilize it to solve problems creatively. In fact, as I noted in the previous chapter, whether one utilizes scenario visualization
most likely will depend upon the type of problem with which
one is confronted. There are some problems—for example, certain mathematical
problems—that can be solved without the use of scenario visualization.
Other problems, like spatial relation or depth perception problems,
may require scenario visualization. As noted earlier, the kinds of problems
with which our hominin ancestors were confronted most likely were of
the spatial relation and depth relation types, and so the capacity to scenario
visualize would have been useful for their survival. Scenario visualization
has been and still continues to be relevant for vision-related forms of
creative problem solving.
Mithen’s account of cognitive fl uidity allows for the free movement of
information between and among modules. I think this is important as a
precondition for mental activities, like imagination, requiring the simultaneous
utilization of several modules. Thus, for example, Mithen would
think that totemic anthropomorphism associated with animals in, say, a
totem pole made up of part-human/part-animal fi gures derives from the
free fl ow of information between a natural history module dealing specifi -
cally with animals and their characteristics and a social module dealing
specifi cally with people and their characteristics. A totem carved out of
wood is the material result of the free fl ow of information between the
natural history and social modules that has occurred in the mind of the
artist. Another example would be conceiving of talking bananas, which
entails the merger of a language module and a natural history module
associated with food (I am thinking of the kid’s show called “Bananas in
Pajamas”).
Mithen’s model is unsatisfactory, however, because he makes consciousness
out to be a passive phenomenon. On his account, consciousness is
just a fl exible fl uidity, a free fl owing of information between and among
mental modules. This does not seem to be the full account of consciousness.
When we are engaged in conscious activity, we are doing something.
The fundamental insight derived from Kant (1929), and reiterated by
numerous philosophers, psychologists, and neuroscientists, is that consciousness
is an active process (e.g., Rock, 1984; Crick & Koch, 2003;
Cziko, 1992; Singer, 2000; Sigala & Logothetis, 2002; Arp, 2005a, 2005b,
2006a).
Kandel et al. (2000, p. 412) bolster Kant’s insight when they claim that
perception “organizes an object’s essential properties well enough to let us
handle the object.” Drawing directly on Kant’s insights, they claim further
that our perceptions “are constructed internally according to constraints imposed by the architecture of the nervous system and its functional abilities.”
Consider fi gure 5.1. We immediately recognize the space in the
middle as an octagon. However, the reason why we can do so seems to be
because our visual perception is constructive. The mind brings something
to the diagram and fi lls in the blank (literally!) in generating the image of
the octagon.
I want to proffer Kant’s fundamental insight and suggest that scenario
visualization involves conscious mental activities of selecting and integrating
visual information from mental modules for the purposes of negotiating
environments and that Mithen’s account of cognitive fl uidity acts as a
precondition for the possibility of the information contained in these
modules to intermix. Thus, on the one hand, Mithen is correct about the
possibility of information between and among mental modules as intermixing,
and, contrary to NEPers, he is correct that cognitive fl uidity probably
is a better description of our mental architecture, given the early
hominin ability to survive in the ever-changing Pleistocene environments.
On the other hand, I am transforming Mithen’s account by arguing that
possible intermixing of modular information is not the full story of conscious,
vision-related, creative problem solving. I am arguing for scenario
visualization, and this form of conscious visual processing is not merely
an intermixing of visual information from mental modules but involves
the active selection and integration of that information for the purposes
of solving some nonroutine problem creatively in an environment that a
human inhabits.
Figure 5.1
A fi ll-in-the-blank octagon
Further, in light of the fi rst and third chapters, I am suggesting that these
psychological properties of selectivity and integration are similar to the
properties that other neurobiological and biological processes exhibit. In
other words, I want to argue that this conscious capacity shares an analogous
affi nity with neurobiological processes of selectivity and integration
in the visual system, namely, processes that enable animals to select relevant
information from environmental stimuli and to organize this information
in ways useful for the problem solver. For example, visual processes
actively select and integrate the information concerning the lines and
spaces in fi gure 5.1 so as to produce a coherent picture of the octagon. So
too, the conscious activity of scenario visualization—which is a psychological
phenomenon that has emerged from neurobiological processes—
actively selects and integrates visual information from mental modules so
as to produce coherent imagined pictures. Further, similar processes of
selectivity and integration can be found in the activities of organisms in
general. I will say more about this psychological–neurobiological–biological
continuum later in this chapter.
Mithen thinks that the kinds of unique behaviors we engage in are the
result of a free fl ow of information between and among modules. This
cannot be the full story. My claim is that scenario visualization emerged
as a conscious property of the brain to act as a kind of metacognitive
process that selects and integrates relevant visual information from psychological
modules, in performing vision-related, creative problem solving
tasks in environments. More accurately, we scenario visualize, that is, we
selectively attend to visual information from certain modules, and actively
integrate that visual information from those modules so as to solve some
problem. If this kind of conscious activity were merely free fl ow of information,
there would be no mental coherency; the information would be
chaotic and directionless, and not really informative at all. It would be more
like meaningless data that free fl oated around. However, as was noted in
the fi rst and third chapters, data must be segregated and integrated so that
they can become informative for a system or a cognizer. Just as other
neurobiological and biological processes engage in selectivity and integration
of information relevant to their specifi c levels, so too, the most
complex psychological processes involved in problem solving engage in
selectivity and integration of information relevant to its level. Selectivity
and integration of visual information from mental modules are two of the
jobs of scenario visualization.
For example, that the visual images in the social module pertaining
to human behaviors and the visual images in the natural history module pertaining to animal behaviors are put together in anthropomorphic
animal totemism (the material result of which might be a totem pole
fashioned out of wood) means that these images had to be selected out
from or segregated from other visual images as relevant. Other modular
visual images would be bracketed out as irrelevant, as the images in these
two modules would be focused upon. However, it is not just that channels
have been opened between these modules, so that their specifi ed
and selected information can intermix. Cognitive fl uidity is necessary;
however, something more active needs to occur when the idea of anthropomorphic
animal totemism is brought to mind. The modules pertaining
to such an idea must be integrated so that a coherent imagined product
results. Another way to say this is that the visual information from both
modules is synthesized, allowing for something sublimated (to use a
Hegelian notion) or innovative to emerge anew as a result of the process.
While speaking about Mithen’s idea of cognitive fl uidity, Fodor (1998,
p. 159) expresses a similar claim about integration: “Even if early man
had modules for ‘natural intelligence’ and ‘technical intelligence,’ he
couldn’t have become modern man just by adding what he knew about
fi res to what he knew about cows. The trick is in thinking out what
happens when you put the two together; you get steak au poivre by
integrating [my italics] knowledge bases, not by merely summing
them.”
Finally, the entire process requires that one be able to form, recall, and
utilize visual images: from the image formation of human characteristics
in one module, and the animal characteristics in another module; to the
selective attention of these images in short-memory, or the recollection of
these images in working memory; to the projecting of these images together
in some future scenario where they are shifted, transformed, and fi nally
integrated, in the coherent picture of the animal totem.