5.7 Scenario Visualization and the Psychological–Neurological–Biological Continuum
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In this section, I want to bring my analysis of scenario visualization in this
book around full circle, so to speak, and connect the conscious processes
entailed in scenario visualization with similar neurobiological and biological
processes spoken about in previous chapters. In the fi rst chapter, I noted
that biological processes of organisms exhibit the properties of environmental
information exchange, selectivity, and integration. Even at the
level of the cell, we see these properties being exhibited in the various
functions of the organelles, including endocytosis, exocytosis, and nucleic
control. Also, we saw that the property of internal–hierarchical data
exchange in an organism manifests upward causation, whereby the lower
levels of the hierarchy exhibit causal infl uence over the higher levels.
Likewise, the dual properties of data selectivity and informational integration
manifest downward causation, whereby the higher levels of the hierarchy
exhibit causal infl uence over the lower levels, in terms of control. I
asked the reader to think of the complex upward and downward causal
relations taking place when the human body simply gets up out of bed.
Put crudely, the brain must exhibit downward causation, as a necessary
condition, upon its own neurochemical constituents in order to cause the
body to get up, while the neurochemical constituents must exhibit upward
causation, as a necessary condition, for movement to occur in the fi rst
place. Further, in the third chapter, I presented evidence that at higher
levels of the visual hierarchy, the systems and processes therein segregate
relevant from irrelevant data and integrate visual modules so as to produce
a coherent visual picture.
My claim is that just as biological processes, in general, exhibit selective
and integrative functions, and just as visual integration performs the function
of selecting and integrating visual module areas, so too, a certain form
of consciousness emerged as a property of the brain to act as a kind of
metacognitive process that scenario visualizes, namely, selects and integrates
relevant visual information from psychological modules for the
purpose of solving vision-related problems in environments creatively (also
see Arp, 2005b). I think that by envisioning this feature of conscious activity
as a biologically emergent activity performing similar kinds of activities
of selection and integration found at other levels in the biological hierarchy,
the case for consciousness playing an active role in the solving
of nonroutine, creative forms of problem solving can be made more
fortifi able.
The idea that a conscious activity like scenario visualization is a biologically
emergent phenomenon involving both the selectivity and integration
of visual information comports well with neurobiological data from a
variety of sources. First, several neuroscientists point to attention as a
primary mechanism for consciousness (e.g., Desimone, 1992; Desimone
et al., 1994; Desimone & Duncan, 1995; Treisman, 1977, 1988). In the
third chapter, I noted that attention is like a selective mechanism in the
visual system, segregating relevant from irrelevant information. When one
is said to be conscious of something, say a patch of red in one’s visual fi eld
or a memory of a roller-coaster ride, one is obviously attentive to that
something. One is focusing in on that piece of information to the exclusion
of other nonrelevant pieces of information.
Second, several philosophers, neuroscientists, and other researchers
think that integration of information is essential for a unifi ed conscious
percept (e.g., Baars, 1988, 1997; Baars & Newman, 2001; Lumer, 2000;
Singer, 1999, 2000; Singer & Gray, 1995; Cziko, 1992, 1995; Damasio,
2000; Fauconnier & Turner, 2002; Goguen & Harrell, 2004). This is really
the issue of binding that is present at various levels of the psychophysical
hierarchy. As Gray (1999, p. 31) notes, “Binding isn’t a problem for nervous
systems, as evolution has sculpted their organization to solve the problem
effi ciently and effectively. It is just a problem for those of us trying to
understand how the nervous system achieves the task.” Gray basically is
admitting that integration is a fundamental feature of the mind, despite
our ignorance of the exact mechanisms by which it occurs. Tononi &
Edelman (1998) and Velmans (1992) specify integration as the essential
feature of consciousness. When we are conscious of the tree outside our
window blowing in the wind, we must be able to integrate several visual
modalities so as to attain a coherent picture of what we are experiencing.
Likewise, as a form of conscious visual processing, scenario visualization
enables one to integrate several other mental modules of visual information
that, in turn, integrate several other brain-process modules.
Thus, we must not think that consciousness is some kind of entity existing
completely on its own, like some thing totally detached from the processes
and functions of the brain. I am trying to put forward a view of
consciousness as an emergent metacognitive process, one that utilizes
several areas of the brain concerned with the visual system, memory, planning,
and voluntary movements. To think that consciousness is some kind
of entity completely divorced from the processes of the brain catapults one
into what is known as the problem of the homunculus, a problem that is faced
most directly by metaphysical dualists in the philosophy of mind (see Dennett, 1986, 1987, 1991; Lycan, 1995; Baars & Newman, 2001). The
problem of the homunculus is the idea that consciousness is a “little person
inside the head” who perceives the world through the senses, as well as
thinks, plans, and executes voluntary motions. The homunculus is used
by some thinkers to explain how it is that the mind is able to bind together
or integrate relevant information so as to generate a coherent picture or
experience of the world. Dennett’s (1991) notion of the Cartesian theater,
whereby a person (representing consciousness) sits in a theater observing
pictures on a screen (representing mental representations, volitions, emotions,
etc.), is another expression of the homunculus idea.
Unfortunately, if one holds the homunculus view, a few problems result.
First, there is the problem of consciousness being a thing that is too disassociated
from the workings of the brain. If consciousness is a thing too
disassociated from the brain, then we run into the further problems of (1)
explaining how it is that consciousness, which presumably would exist on
a nonbiological level, can interact with a brain that exists on the biological
level (Jackson, 1982; McGinn, 1982; Baars, 1997), (2) specifying what the
objective laws associated with consciousness would be if they are not biological,
physical, chemical, or otherwise scientifi c laws (McGinn, 1982;
Kim, 2000), (3) third man kinds of arguments whereby our mental life is
(not really) explained by consciousness, which is explained by consciousness2,
which is explained by consciousness3, and so forth, ad infi nitum,
(4) making consciousness out to be a “spooky” thing (Churchland, 1997;
Heil, 2004a, 2004b) too removed from empirical, objectifi able, third-person
evidence.
Thankfully, my account of consciousness as dependent upon biological
processes skirts a lot of the problems just listed, although, of course, there
may be a host of other problems that become evident. Some of these
problems just mentioned are avoided because consciousness is an emergent
phenomenon subject to the same laws as any other neurobiological and
biological phenomena, although it is not reducible to such phenomena
(also see Arp, 2008d). Provided that we switch the terms “constituted of”
with “dependent upon, but not reducible to” in his defi nition of consciousness,
Sperry (1980, p. 204) has stated the position succinctly: “Consciousness
is a functional property of brain processing, constituted of neuronal
and physicochemical activity, and embodied in, and inseparable from, the
active brain.” The psychological realm, although not reducible to these
realms, is an extension of the neurobiological and biological realms, and
all three of these realms are subject to evolutionary principles. Just as cellular
process exhibit internal–hierarchical data exchange, data selectivity, and informational intregration, so too, neurobiological and psychological
processes exhibit the same kinds of properties.
Scenario visualization is a form of conscious cognitive visual processing
that enables one to select visual information while bracketing out irrelevant
visual information. It also allows us to transform and project visual
images into future scenarios, as well as coordinate and integrate visual
information, so that the perceiver has a coherent picture of both the imagined
and real worlds. This feature of the conscious mind—scenario visualization
in terms of selectivity and integration—is a psychological process
that has emerged from neurobiological processes exhibiting the same kinds
of features, and subject to the same evolutionary principles, as any biological
process. Another way to say this is that the mental and neurobiological
processes of selectivity and integration are really analogous extensions of
similar general biological processes. The upshot of my hypothesis is a biologically
based account of vision-related, creative problem solving whereby
the most complex psychological phenomena and processes are explained
as emerging from neurobiological phenomena and processes, which, in
turn, are explained as emerging from general biological phenomena and
processes—all phenomena and processes being subject to evolutionary
principles.
In this chapter, I presented the ideas and arguments put forward by
evolutionary psychologists such as Cosmides, Tooby, and Mithen that the
mind evolved certain capacities to creatively problem solve. I tried to
respond to some of the debates in which evolutionary psychologists are
engaged concerning our human mental architecture and the early hominin
environments that have occasioned its evolution. We saw that Cosmides
& Tooby think that the complex activities in which the human mind can
be engaged are the result of specifi ed mental modules having evolved
during our Pleistocene past to deal with the various and sundry problems
early humans had experienced. We also saw that Mithen shows the defi -
ciency in this position and makes an advance upon Cosmides & Tooby’s
idea by arguing that problem solving is possible because the mind has
evolved cognitive fl uidity. I agreed with Mithen that cognitive fl uidity acts
as a necessary condition for creative problem solving, but I disagreed that
cognitive fl uidity alone will suffi ce for such an activity. I transformed
Mithen’s account by arguing that, while it may be true that the fl exible
exchange of information between and among mental modules is a feature
of consciousness, conscious abilities to segregate, integrate, transform, and
project visual information from mental modules—in terms of scenario
visualization—are what have accounted for the possibility of vision-related, nonroutine creative problem solving in Pleistocene environments. As I
have shown, my hypothesis regarding scenario visualization is an advance
upon Mithen’s account of cognitive fl uidity, which itself (viz., Mithen’s
account) is an advance upon Cosmides & Tooby’s model of the mind as
being composed of encapsulated mental modules.
Further, I suggested that by envisioning this feature of consciousness as
a psychologically emergent activity performing similar kinds of activities
of segregation and integration found at other levels in the neurobiological
and biological hierarchies, the case for consciousness’s playing an active
role in the solving of nonroutine, creative forms of problem solving can
be made more fortifi able. Scenario visualization is a psychological process
that has emerged from neurobiological processes exhibiting the same
kinds of features, and subject to the same evolutionary principles, as any
biological process. My intention has been to produce a coherent account
of scenario visualization envisioned as part of a psychological–neurobiological–
biological continuum that is subject to evolutionary history.
In the introduction to this book, I noted that I am a philosopher of mind
and biology, and, insofar as this is the case, I am concerned with two
principle questions concerning human nature, namely, What are humans,
in essence, that distinguishes them from the rest of reality? and How did
we get this way? The hypothesis of scenario visualization and its emergence
in an evolutionary history are my small attempts to answer these fundamentally
philosophical questions. Obviously, I have not answered these
questions completely. But I hope that I have offered a plausible hypothetical
“piece to the puzzle” that will inform and enliven the discussion and
research concerning our mental architecture and its evolution.
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Animal cognition, 78, 84,
150–153
birds and, 78, 150–151
cats and, 78
chimpanzees and, 78, 120, 122
monkeys and, 78
octopi and, 151–152
orangutans and, 120, 151
rats and, 150
Antirealism, 38–39
Argument from the sciences,
42–45
Argument from miracles, 47, 49
As-if realism, 4, 36, 38–47
Associations, mental, 8–9, 120, 150–
153. See also Animal cognition;
Bissociation
Attention, 81, 68–69
Binding problems, 71, 163
Bissociation, 8–9, 150–153
Brain
evolution and (see Evolution)
visual system and, 60–66
Causation
bottom-up, 14–15, 33–34, 162
top-down, 14–15, 33–34, 162
Cell functions, 32–33
Index
Cognition. See Animal cognition;
Associations, mental; Bissociation;
Vision
Cognitive fl uidity, 147–150
Component, 12
Computer processing, 70, 141
Consciousness. See Scenario
visualization
Constraint, 21
Constructivism, 39
Cosmides, Leda, and Tooby, John,
135–139
Critical period, 86
Data selectivity
in organisms generally, 17–21
in the visual system, 67–69
Drosophila, 26
Dummett-style assertibility conditions,
46
Emergentism, 29–31, 136
nomological emergence and,
30–35
representational emergence and,
36–46
Environment, 23, 84
Environmental-organismic information
exchange
in organisms generally, 23–26
in the visual system, 84–88
Eureka moments, 153
Evolution, 91–95
brain and, 99–102
Darwin and, 92
environments and, 94–95, 123–125,
140–141
genetic variability and, 91–95
hominins and, 7–8, 103–105, 140–141
javelin and, 118–123
mutations and, 92–93
natural selection and, 91–95
nervous systems and, 95–99
principle of economy and, 98, 142
scenario visualization and (see
Scenario visualization)
sieve illustration and, 94
visual system and, 105–109
Evolutionary psychology, 8, 135–146
broad evolutionary psychology,
135–148
narrow evolutionary psychology,
135–148
Exaptation, 52
Face-selective cells, 63
Fallibilism, 46
Functions, 5, 36–38, 47–55
Cummins’ organizational view of,
49–55
Griffi ths/Godfrey-Smith’s modern
history view of, 49–55
General intelligence, 138, 147
Gestalt psychology, 87
Geological time, 102
Good trick, 124–125
Hierarchical organization, 4, 11–12, 15
of living systems generally, 11–17
of visual systems (see Vision)
Homeostasis
generalized, 4, 13–14, 31–35
particularized, 4, 13–14, 31–35
Homeostatic organization view, 4,
31–36
Hominin evolution (see Evolution)
Homunculus problem, 163–165
Humphrey’s distinction between “in
here” and “out there,” 96, 98
Imagination, 155
Information, 17–18
Informational integration
in organisms generally, 21–23
in the visual system, 69–74
Integration. See Selectivity and
integration
Internal-hierarchical data exchange
of living systems generally,
12, 15–17
of the visual system, 57–67
Javelin, 118–125
Just-so stories, 119
Kantianism, 41, 155–156
Knowledge, 38
Long-term potentiation. See Memory
MacLean’s model of evolution, 99–101
Mayr, Ernst, 11–12
Memory, 79–81
Mind-body problems, 77
Mithen, Steven, 9, 147–150
Modularity, 9
evolutionary psychology and,
135–139
visual system and, 71–72
Nervous system
central, 98–100, 109
peripheral, 98–100
Neurulation, 85
Neuronal synchrony, 82–84
Neurotrophic theory, 86
208 Index
Organisms, 11–27
Parallel processing, 72, 141
Phenotypic traits, 25
Philosophy of science
epistemological issues in, 36–46
metaphysical issues in, 29–35
Pictorialist approach, 128
Pleistocene epoch and its importance,
139–146
Pragmatism, 38–42
Preaptation, 52
Problem solving
creative (nonroutine), 2, 9, 126–128,
133–135, 146 (see also Bissociation)
routine, 2, 9, 133–135
Realism. See As-if realism
Reductionism, 29–31, 136
Scenario visualization
consciousness and, 2–3, 7–9, 113–118,
149, 153–158, 162–163
goal-directness and, 117–118
illustrations of, 115, 159, 161
neurobiological evidence and, 7–8,
129–131
psychological evidence and, 7–8,
125–129
psychological-neurobiologicalbiological
continuum and, 10,
162–166
selectivity, integration and, 7–8, 113–
115, 153–158, 163
steps involved in, 113–114
tool-making and, 6–7, 109–125,
158–161
trial-and-error learning and, 124–125
Selectivity and integration, 3–4, 8–10
in organisms generally, 17–21
in scenario visualization (see Scenario
visualization)
in the visual system, 67–74
Sensory systems, 59–60
Skepticism, 38
Swiss Army Knife model of the mind,
144
Synfi re chain, 82
System, 12–15
Thought-experiments, as helpful to a
point, 53–54
Tool-making, 109–113. See also
Scenario visualization
Tool-making industries, 110–113
Truth, 39–41, 43
Veil of perceptions, 47
Vision
cognitive awareness and, 6, 75–78,
83–84, 89
conscious awareness and, 6, 75–78, 84
disorders and, 75–76
evolution of, 6, 91
eye evolution and, 105–106
hierarchical organization of, 57–67
illustrations of areas in, 64–65
levels of processing in, 6, 75–78
neuronal wiring of, 60–67, 129–132
what system in, 60, 64–67
where system in, 60, 64–67
Visual integration, 6, 71–72, 83, 89
Visual modularity, 6, 71–72, 83, 89
Index 209
In this section, I want to bring my analysis of scenario visualization in this
book around full circle, so to speak, and connect the conscious processes
entailed in scenario visualization with similar neurobiological and biological
processes spoken about in previous chapters. In the fi rst chapter, I noted
that biological processes of organisms exhibit the properties of environmental
information exchange, selectivity, and integration. Even at the
level of the cell, we see these properties being exhibited in the various
functions of the organelles, including endocytosis, exocytosis, and nucleic
control. Also, we saw that the property of internal–hierarchical data
exchange in an organism manifests upward causation, whereby the lower
levels of the hierarchy exhibit causal infl uence over the higher levels.
Likewise, the dual properties of data selectivity and informational integration
manifest downward causation, whereby the higher levels of the hierarchy
exhibit causal infl uence over the lower levels, in terms of control. I
asked the reader to think of the complex upward and downward causal
relations taking place when the human body simply gets up out of bed.
Put crudely, the brain must exhibit downward causation, as a necessary
condition, upon its own neurochemical constituents in order to cause the
body to get up, while the neurochemical constituents must exhibit upward
causation, as a necessary condition, for movement to occur in the fi rst
place. Further, in the third chapter, I presented evidence that at higher
levels of the visual hierarchy, the systems and processes therein segregate
relevant from irrelevant data and integrate visual modules so as to produce
a coherent visual picture.
My claim is that just as biological processes, in general, exhibit selective
and integrative functions, and just as visual integration performs the function
of selecting and integrating visual module areas, so too, a certain form
of consciousness emerged as a property of the brain to act as a kind of
metacognitive process that scenario visualizes, namely, selects and integrates
relevant visual information from psychological modules for the
purpose of solving vision-related problems in environments creatively (also
see Arp, 2005b). I think that by envisioning this feature of conscious activity
as a biologically emergent activity performing similar kinds of activities
of selection and integration found at other levels in the biological hierarchy,
the case for consciousness playing an active role in the solving
of nonroutine, creative forms of problem solving can be made more
fortifi able.
The idea that a conscious activity like scenario visualization is a biologically
emergent phenomenon involving both the selectivity and integration
of visual information comports well with neurobiological data from a
variety of sources. First, several neuroscientists point to attention as a
primary mechanism for consciousness (e.g., Desimone, 1992; Desimone
et al., 1994; Desimone & Duncan, 1995; Treisman, 1977, 1988). In the
third chapter, I noted that attention is like a selective mechanism in the
visual system, segregating relevant from irrelevant information. When one
is said to be conscious of something, say a patch of red in one’s visual fi eld
or a memory of a roller-coaster ride, one is obviously attentive to that
something. One is focusing in on that piece of information to the exclusion
of other nonrelevant pieces of information.
Second, several philosophers, neuroscientists, and other researchers
think that integration of information is essential for a unifi ed conscious
percept (e.g., Baars, 1988, 1997; Baars & Newman, 2001; Lumer, 2000;
Singer, 1999, 2000; Singer & Gray, 1995; Cziko, 1992, 1995; Damasio,
2000; Fauconnier & Turner, 2002; Goguen & Harrell, 2004). This is really
the issue of binding that is present at various levels of the psychophysical
hierarchy. As Gray (1999, p. 31) notes, “Binding isn’t a problem for nervous
systems, as evolution has sculpted their organization to solve the problem
effi ciently and effectively. It is just a problem for those of us trying to
understand how the nervous system achieves the task.” Gray basically is
admitting that integration is a fundamental feature of the mind, despite
our ignorance of the exact mechanisms by which it occurs. Tononi &
Edelman (1998) and Velmans (1992) specify integration as the essential
feature of consciousness. When we are conscious of the tree outside our
window blowing in the wind, we must be able to integrate several visual
modalities so as to attain a coherent picture of what we are experiencing.
Likewise, as a form of conscious visual processing, scenario visualization
enables one to integrate several other mental modules of visual information
that, in turn, integrate several other brain-process modules.
Thus, we must not think that consciousness is some kind of entity existing
completely on its own, like some thing totally detached from the processes
and functions of the brain. I am trying to put forward a view of
consciousness as an emergent metacognitive process, one that utilizes
several areas of the brain concerned with the visual system, memory, planning,
and voluntary movements. To think that consciousness is some kind
of entity completely divorced from the processes of the brain catapults one
into what is known as the problem of the homunculus, a problem that is faced
most directly by metaphysical dualists in the philosophy of mind (see Dennett, 1986, 1987, 1991; Lycan, 1995; Baars & Newman, 2001). The
problem of the homunculus is the idea that consciousness is a “little person
inside the head” who perceives the world through the senses, as well as
thinks, plans, and executes voluntary motions. The homunculus is used
by some thinkers to explain how it is that the mind is able to bind together
or integrate relevant information so as to generate a coherent picture or
experience of the world. Dennett’s (1991) notion of the Cartesian theater,
whereby a person (representing consciousness) sits in a theater observing
pictures on a screen (representing mental representations, volitions, emotions,
etc.), is another expression of the homunculus idea.
Unfortunately, if one holds the homunculus view, a few problems result.
First, there is the problem of consciousness being a thing that is too disassociated
from the workings of the brain. If consciousness is a thing too
disassociated from the brain, then we run into the further problems of (1)
explaining how it is that consciousness, which presumably would exist on
a nonbiological level, can interact with a brain that exists on the biological
level (Jackson, 1982; McGinn, 1982; Baars, 1997), (2) specifying what the
objective laws associated with consciousness would be if they are not biological,
physical, chemical, or otherwise scientifi c laws (McGinn, 1982;
Kim, 2000), (3) third man kinds of arguments whereby our mental life is
(not really) explained by consciousness, which is explained by consciousness2,
which is explained by consciousness3, and so forth, ad infi nitum,
(4) making consciousness out to be a “spooky” thing (Churchland, 1997;
Heil, 2004a, 2004b) too removed from empirical, objectifi able, third-person
evidence.
Thankfully, my account of consciousness as dependent upon biological
processes skirts a lot of the problems just listed, although, of course, there
may be a host of other problems that become evident. Some of these
problems just mentioned are avoided because consciousness is an emergent
phenomenon subject to the same laws as any other neurobiological and
biological phenomena, although it is not reducible to such phenomena
(also see Arp, 2008d). Provided that we switch the terms “constituted of”
with “dependent upon, but not reducible to” in his defi nition of consciousness,
Sperry (1980, p. 204) has stated the position succinctly: “Consciousness
is a functional property of brain processing, constituted of neuronal
and physicochemical activity, and embodied in, and inseparable from, the
active brain.” The psychological realm, although not reducible to these
realms, is an extension of the neurobiological and biological realms, and
all three of these realms are subject to evolutionary principles. Just as cellular
process exhibit internal–hierarchical data exchange, data selectivity, and informational intregration, so too, neurobiological and psychological
processes exhibit the same kinds of properties.
Scenario visualization is a form of conscious cognitive visual processing
that enables one to select visual information while bracketing out irrelevant
visual information. It also allows us to transform and project visual
images into future scenarios, as well as coordinate and integrate visual
information, so that the perceiver has a coherent picture of both the imagined
and real worlds. This feature of the conscious mind—scenario visualization
in terms of selectivity and integration—is a psychological process
that has emerged from neurobiological processes exhibiting the same kinds
of features, and subject to the same evolutionary principles, as any biological
process. Another way to say this is that the mental and neurobiological
processes of selectivity and integration are really analogous extensions of
similar general biological processes. The upshot of my hypothesis is a biologically
based account of vision-related, creative problem solving whereby
the most complex psychological phenomena and processes are explained
as emerging from neurobiological phenomena and processes, which, in
turn, are explained as emerging from general biological phenomena and
processes—all phenomena and processes being subject to evolutionary
principles.
In this chapter, I presented the ideas and arguments put forward by
evolutionary psychologists such as Cosmides, Tooby, and Mithen that the
mind evolved certain capacities to creatively problem solve. I tried to
respond to some of the debates in which evolutionary psychologists are
engaged concerning our human mental architecture and the early hominin
environments that have occasioned its evolution. We saw that Cosmides
& Tooby think that the complex activities in which the human mind can
be engaged are the result of specifi ed mental modules having evolved
during our Pleistocene past to deal with the various and sundry problems
early humans had experienced. We also saw that Mithen shows the defi -
ciency in this position and makes an advance upon Cosmides & Tooby’s
idea by arguing that problem solving is possible because the mind has
evolved cognitive fl uidity. I agreed with Mithen that cognitive fl uidity acts
as a necessary condition for creative problem solving, but I disagreed that
cognitive fl uidity alone will suffi ce for such an activity. I transformed
Mithen’s account by arguing that, while it may be true that the fl exible
exchange of information between and among mental modules is a feature
of consciousness, conscious abilities to segregate, integrate, transform, and
project visual information from mental modules—in terms of scenario
visualization—are what have accounted for the possibility of vision-related, nonroutine creative problem solving in Pleistocene environments. As I
have shown, my hypothesis regarding scenario visualization is an advance
upon Mithen’s account of cognitive fl uidity, which itself (viz., Mithen’s
account) is an advance upon Cosmides & Tooby’s model of the mind as
being composed of encapsulated mental modules.
Further, I suggested that by envisioning this feature of consciousness as
a psychologically emergent activity performing similar kinds of activities
of segregation and integration found at other levels in the neurobiological
and biological hierarchies, the case for consciousness’s playing an active
role in the solving of nonroutine, creative forms of problem solving can
be made more fortifi able. Scenario visualization is a psychological process
that has emerged from neurobiological processes exhibiting the same
kinds of features, and subject to the same evolutionary principles, as any
biological process. My intention has been to produce a coherent account
of scenario visualization envisioned as part of a psychological–neurobiological–
biological continuum that is subject to evolutionary history.
In the introduction to this book, I noted that I am a philosopher of mind
and biology, and, insofar as this is the case, I am concerned with two
principle questions concerning human nature, namely, What are humans,
in essence, that distinguishes them from the rest of reality? and How did
we get this way? The hypothesis of scenario visualization and its emergence
in an evolutionary history are my small attempts to answer these fundamentally
philosophical questions. Obviously, I have not answered these
questions completely. But I hope that I have offered a plausible hypothetical
“piece to the puzzle” that will inform and enliven the discussion and
research concerning our mental architecture and its evolution.
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Adaptation, 35, 54, 138
Adaptive radiation, 25
Animal cognition, 78, 84,
150–153
birds and, 78, 150–151
cats and, 78
chimpanzees and, 78, 120, 122
monkeys and, 78
octopi and, 151–152
orangutans and, 120, 151
rats and, 150
Antirealism, 38–39
Argument from the sciences,
42–45
Argument from miracles, 47, 49
As-if realism, 4, 36, 38–47
Associations, mental, 8–9, 120, 150–
153. See also Animal cognition;
Bissociation
Attention, 81, 68–69
Binding problems, 71, 163
Bissociation, 8–9, 150–153
Brain
evolution and (see Evolution)
visual system and, 60–66
Causation
bottom-up, 14–15, 33–34, 162
top-down, 14–15, 33–34, 162
Cell functions, 32–33
Index
Cognition. See Animal cognition;
Associations, mental; Bissociation;
Vision
Cognitive fl uidity, 147–150
Component, 12
Computer processing, 70, 141
Consciousness. See Scenario
visualization
Constraint, 21
Constructivism, 39
Cosmides, Leda, and Tooby, John,
135–139
Critical period, 86
Data selectivity
in organisms generally, 17–21
in the visual system, 67–69
Drosophila, 26
Dummett-style assertibility conditions,
46
Emergentism, 29–31, 136
nomological emergence and,
30–35
representational emergence and,
36–46
Environment, 23, 84
Environmental-organismic information
exchange
in organisms generally, 23–26
in the visual system, 84–88
Eureka moments, 153
Evolution, 91–95
brain and, 99–102
Darwin and, 92
environments and, 94–95, 123–125,
140–141
genetic variability and, 91–95
hominins and, 7–8, 103–105, 140–141
javelin and, 118–123
mutations and, 92–93
natural selection and, 91–95
nervous systems and, 95–99
principle of economy and, 98, 142
scenario visualization and (see
Scenario visualization)
sieve illustration and, 94
visual system and, 105–109
Evolutionary psychology, 8, 135–146
broad evolutionary psychology,
135–148
narrow evolutionary psychology,
135–148
Exaptation, 52
Face-selective cells, 63
Fallibilism, 46
Functions, 5, 36–38, 47–55
Cummins’ organizational view of,
49–55
Griffi ths/Godfrey-Smith’s modern
history view of, 49–55
General intelligence, 138, 147
Gestalt psychology, 87
Geological time, 102
Good trick, 124–125
Hierarchical organization, 4, 11–12, 15
of living systems generally, 11–17
of visual systems (see Vision)
Homeostasis
generalized, 4, 13–14, 31–35
particularized, 4, 13–14, 31–35
Homeostatic organization view, 4,
31–36
Hominin evolution (see Evolution)
Homunculus problem, 163–165
Humphrey’s distinction between “in
here” and “out there,” 96, 98
Imagination, 155
Information, 17–18
Informational integration
in organisms generally, 21–23
in the visual system, 69–74
Integration. See Selectivity and
integration
Internal-hierarchical data exchange
of living systems generally,
12, 15–17
of the visual system, 57–67
Javelin, 118–125
Just-so stories, 119
Kantianism, 41, 155–156
Knowledge, 38
Long-term potentiation. See Memory
MacLean’s model of evolution, 99–101
Mayr, Ernst, 11–12
Memory, 79–81
Mind-body problems, 77
Mithen, Steven, 9, 147–150
Modularity, 9
evolutionary psychology and,
135–139
visual system and, 71–72
Nervous system
central, 98–100, 109
peripheral, 98–100
Neurulation, 85
Neuronal synchrony, 82–84
Neurotrophic theory, 86
208 Index
Organisms, 11–27
Parallel processing, 72, 141
Phenotypic traits, 25
Philosophy of science
epistemological issues in, 36–46
metaphysical issues in, 29–35
Pictorialist approach, 128
Pleistocene epoch and its importance,
139–146
Pragmatism, 38–42
Preaptation, 52
Problem solving
creative (nonroutine), 2, 9, 126–128,
133–135, 146 (see also Bissociation)
routine, 2, 9, 133–135
Realism. See As-if realism
Reductionism, 29–31, 136
Scenario visualization
consciousness and, 2–3, 7–9, 113–118,
149, 153–158, 162–163
goal-directness and, 117–118
illustrations of, 115, 159, 161
neurobiological evidence and, 7–8,
129–131
psychological evidence and, 7–8,
125–129
psychological-neurobiologicalbiological
continuum and, 10,
162–166
selectivity, integration and, 7–8, 113–
115, 153–158, 163
steps involved in, 113–114
tool-making and, 6–7, 109–125,
158–161
trial-and-error learning and, 124–125
Selectivity and integration, 3–4, 8–10
in organisms generally, 17–21
in scenario visualization (see Scenario
visualization)
in the visual system, 67–74
Sensory systems, 59–60
Skepticism, 38
Swiss Army Knife model of the mind,
144
Synfi re chain, 82
System, 12–15
Thought-experiments, as helpful to a
point, 53–54
Tool-making, 109–113. See also
Scenario visualization
Tool-making industries, 110–113
Truth, 39–41, 43
Veil of perceptions, 47
Vision
cognitive awareness and, 6, 75–78,
83–84, 89
conscious awareness and, 6, 75–78, 84
disorders and, 75–76
evolution of, 6, 91
eye evolution and, 105–106
hierarchical organization of, 57–67
illustrations of areas in, 64–65
levels of processing in, 6, 75–78
neuronal wiring of, 60–67, 129–132
what system in, 60, 64–67
where system in, 60, 64–67
Visual integration, 6, 71–72, 83, 89
Visual modularity, 6, 71–72, 83, 89
Index 209